Post by mental on Sept 16, 2017 21:47:08 GMT
These will be copied to Discord as well.
1) Tunnels can be decorated however you like as long as they are kept to a maximum of a 5x5 area, which includes the walls of your tunnel.
2) Keep your tunnel as straight as possible. If you need to turn, do so only once. If you absolutely need to go up or down, use a tunnel at the top or bottom of the hub, and only make the change in height at the end of the tunnel. If you run into an obstacle, go through it. If the obstacle is player-made, however, go over or under it until you've cleared it, then go back down to your previous Y level to keep it as straight as possible.
3) Remember, The ratio of blocks between the Overworld and the Nether is 8:1 (for every 1 block you move in the Nether, you move 8 blocks in the Overworld). Make sure your portal in the Overworld is linked perfectly (or as close to perfect as possible without moving the tunnel left or right) with its Nether counterpart by dividing the Overworld coordinates by 8.
4) Claim your tunnels! Place a sign next to the tunnel stating where it goes and who it belongs to.
5) Please be aware that the Ghast spawning algorithm (5x4x5 over a solid block) allows for Ghasts to spawn in these tunnels if care is not taken. Use a transparent center block (like glass) or some other method to prevent spawning (like slabs). We would also advise either building the walls or surrounding the tunnel with a blast-proof material, so it doesn't break from outside Ghasts.
6) Y levels are (usually) not necessary in the Nether to link portals! There is no reason to make your tunnels move up and down and all around. Only the X and Z coordinates (usually) matter in the Nether. However, if you must go up or down to avoid player-made obstacles, refer to Rule 2.
7) No diagonal tunnels this time! The hub is NOT designed for diagonal tunnels, and making tunnels this way will screw up a lot of other tunnels, as well as making tunnel designs overly-complicated.
Those are the rules, and we members of Staff expect them to be followed. Any members who disobey these rules (or ignore them) will have their tunnels either moved or changed by the Staff to accommodate the rules (don't worry though, there will be advanced warning to give the tunnel owner time to fix it themselves, but if they do not, the Staff has the authority to do it themselves).
1) Tunnels can be decorated however you like as long as they are kept to a maximum of a 5x5 area, which includes the walls of your tunnel.
2) Keep your tunnel as straight as possible. If you need to turn, do so only once. If you absolutely need to go up or down, use a tunnel at the top or bottom of the hub, and only make the change in height at the end of the tunnel. If you run into an obstacle, go through it. If the obstacle is player-made, however, go over or under it until you've cleared it, then go back down to your previous Y level to keep it as straight as possible.
3) Remember, The ratio of blocks between the Overworld and the Nether is 8:1 (for every 1 block you move in the Nether, you move 8 blocks in the Overworld). Make sure your portal in the Overworld is linked perfectly (or as close to perfect as possible without moving the tunnel left or right) with its Nether counterpart by dividing the Overworld coordinates by 8.
4) Claim your tunnels! Place a sign next to the tunnel stating where it goes and who it belongs to.
5) Please be aware that the Ghast spawning algorithm (5x4x5 over a solid block) allows for Ghasts to spawn in these tunnels if care is not taken. Use a transparent center block (like glass) or some other method to prevent spawning (like slabs). We would also advise either building the walls or surrounding the tunnel with a blast-proof material, so it doesn't break from outside Ghasts.
6) Y levels are (usually) not necessary in the Nether to link portals! There is no reason to make your tunnels move up and down and all around. Only the X and Z coordinates (usually) matter in the Nether. However, if you must go up or down to avoid player-made obstacles, refer to Rule 2.
7) No diagonal tunnels this time! The hub is NOT designed for diagonal tunnels, and making tunnels this way will screw up a lot of other tunnels, as well as making tunnel designs overly-complicated.
Those are the rules, and we members of Staff expect them to be followed. Any members who disobey these rules (or ignore them) will have their tunnels either moved or changed by the Staff to accommodate the rules (don't worry though, there will be advanced warning to give the tunnel owner time to fix it themselves, but if they do not, the Staff has the authority to do it themselves).